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STRING THEORY

POCKET PLACEMENT

Mid: Ball sits in the center portion of the head. The most popular choice by players for its ability to have the benefits of both "low" and "high" pockets.

Low: Ball sits in the lower portion of the head - towards the throat. Excellent for vertical 1-handed cradling. Has a longer release point, allowing for smoothness and a good follow through.

High: Ball sits in the upper portion of the head - towards the scoop. Excellent for 1-handed horizontal cradling (toe-drag). Has a shorter release point, allowing for a quick release and faster catch-to-shot.

 

SHOOTING STRINGS

Also known as "Shooters", dictate the flight of the ball out of your stick.

ex) If the lowest shooter is tight, the ball will catch onto that and throw lower. If the lowest shooter is loose, the ball won't snag and it will throw higher. If you don't use any shooters, the ball will likely fly out sporadically seeing as there's nothing to guide its flight path.

 

SHOOTING NYLONS

Nylons dictate the feel of the ball's release - providing "snap" "pop" "click", etc.

ex) If you have a tight shooting nylon, once the ball gets past the shooters - it will "snap" off of the nylon providing a unique feel. Some players like a smooth release - some like a snappy release.

 

TOP STRING

This string attaches the top of the mesh to the scoop, done on either the 9 or 10 diamond row. There are many different top string variations, such as: triangle, Chenango, Iroquois, drop-top, Jedi, etc. 99% of the time I will do a standard 9-diamond top string.

 

SIDEWALL STRING

This string attaches the left and right side of the mesh to the head and creates the pocket. By manipulating the sidewall "pattern" you can create different pocket placements, release points, hold, and whip levels.

 

THROAT STRING

The most simple, yet most important string. This string attaches the mesh to the bottom of the head - it is also the main string used to adjust pocket depth.

Looser throat string = deeper pocket

Tighter throat string = shallower pocket

 

WHIP

Common lacrosse term referring to how the stick throws "up" or "down". Essentially it is how long the ball can stay in your stick from the beginning of your wind-up, to your release point.

More whip = throws lower, more shot power

No whip = throws higher, smoother release

HOLD

Another common lacrosse term referring to how well the ball can stay in your pocket under pressure. Taking checks, high level dodges, stick fakes, etc. Too much hold can result in an illegal stick - so it is important to stay on the correct side of the line.

 

ILLEGAL STICK

Something you will never have to worry about here - but it's important to get familiar with the rules and regulations.

A stick becomes illegal if it is too deep (if you can see the top of the ball from underneath the sidewall while held at eye-level), if it has too much hold (ball must roll out while held at a 90 degree angle), or if your shooting strings/nylons are configured incorrectly (for high school & NCAA play: shooters can not be placed below 4" from the top of the scoop)

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